-
Seed Sale
0.5%
-
Private Sale
2%
-
Public Sale
3.5%
-
Play To Earn
45%
-
Team
17%
-
Advisors
2%
-
Ecosystem Fund
5%
-
Marketing, Branding and Events
25%
TOKENOMICS
-
Q1
- Idea phase ✓
- Logical game planning ✓
- Game design ✓
- Game guide document ✓
- Whitepaper ✓
- Social media Release ✓
-
Q2
- Premarketing ✓
- Game prototype ✓
- Website release ✓
- Private sale ✓
-
Q3
- Token smart contract ✓
- Contract audit
- Mobile app beta testing ✓
-
Q4
- Public ICO
- Release token
- Releasing beta version ✓
- Releasing the first galaxies( without token income)
✓
- Common type planets ✓
- Common type boosters ✓
- The main cycle of the game ✓
- Daily activity ✓
- Inventory for player’s assets ✓
-
Q5
- Adding the match 3 mini-game
- Releasing the second galaxy
- Adding rare planets
- Adding rare boosters
-
Q6
- Marketplace
- Release in game token (ZPI)
- Releasing the version with token income
- Releasing galaxy 3 and 4
- Releasing the version with ZPI token income
- Ability to license free planets and convert them to common
- Connecting the game to the marketplace
- Creating VIP subscription
- Adding a mission list
- Player ZPI token income by completing in-game missions
- Adding wonder planets
- Adding wonder boosters
-
Q7
- Expanding community
- Releasing galaxies 5, 6 and 7
- Adding event galaxy
- Adding chest and loot box
- Adding cosmetics
- Adding renting system
-
Q8
- Releasing galaxies 8, 9 and 10
- Crafting system: a new system for creating new items
- Crafting currency: a new currency for making new items
- Implementing burning planets: a structure for burning old planets
- Live ops & events
-
Q9
- Adding galaxies 11, 12 and 13
- Adding clan / playing with friends
- Clan quest
- Live ops & events